Versly turns plain English into production-ready Verse code for UEFN — in under a second. No syntax errors. No documentation hunting.
1using { /Fortnite.com/Devices }2using { /Verse.org/Simulation }3# Manages player spawn logic4spawn_manager := class(creative_device):5 @editable6 SpawnPads : []player_spawner_device = array{}78 OnBegin<override><suspends>:void=9 for (Pad : SpawnPads):10 Pad.Enable()Specifically trained on Verse syntax and UEFN APIs. Produces error-free, production-ready code — not generic guesses.
1weapon_shop := class(creative_device):2 var Slots : []shop_slot = array{}3 var Currency : currency_type = currency_type.Vbucks45 OnBegin<override>()<suspends>:void=6 loop:7 Sleep(RestockInterval)8 RestockAllSlots()
Automatically detects and fixes compile errors for you — no manual debugging needed. Your code compiles without you lifting a finger.
Create new files or add to existing ones directly from the AI. No copy-paste needed — your code goes straight into your project.
Average generation time of ~5 seconds. Write a prompt, get production-ready Verse code before you can write it yourself.
50+ pre-built Verse scripts for common UEFN devices, game loops, UI, and scoring systems. Ready to drop in.
Type what you want, Versly understands UEFN context, device types, and game mechanics out of the box.
Trained on Verse syntax and UEFN APIs. Produces error-free, production-ready code — not generic guesses.
Drop the generated code into UEFN. It compiles, it runs, it works. Zero debugging needed.
Create a weapon shop, 3 slots, vbucks, restock every 30s
Got it — generating a weapon_shop device...
1weapon_shop := class(creative_device):2 var Slots : []shop_slot = array{}3 var Currency : currency_type4 var RestockTime : float = 30.056 OnBegin<override>()<suspends>:void=7 InitSlots(3)8 loop:9 Sleep(RestockTime)10 RestockAllSlots()
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